AI Innovation Challenge Detecting Harmful Video Content and Children Behavior through Computer Vision
  • The Results

Detecting Harmful Video Content and Children Behavior through Computer Vision

Challenge Completed!

US-based startup Preamble collaborated with 50 Omdena AI engineers and data scientists to develop a cost-effective solution to detect harmful situations in online video challenges. Using computer vision the team was ablo to detect if a video is harmful or not.

The results from this project are intended as a baseline to help Preamble build solutions for safer online platforms. 

 

The problem

Children are more susceptible to acting impulsively and participating in online internet challenges. Internet challenges can encourage kids to replicate unsafe behaviors to increase user engagement and materiality on social media. Some of these outrageous challenges have led to severe bodily harm and even death. To protect children from these types of dangerous ideas and peer pressure, we are building a model to filter out this content. 

computer vision violence

Source: AsiaOne

 

Some prior internet challenges that are dangerous to participants and especially children:

  • Blackout challenge 
  • Eating Tide detergent pods
  • Cinnamon challenge (can cause scarring and inflammation)
  • Super gluing their lips together 
  • Power outlet challenge

 

The project outcomes

 

The process

The team divided several tasks across contributors according to their expertise in the following process: 

  • Select and download videos with harmful content from social media platforms
  • Extract frames (images) from the videos at regular intervals.
  • Label each image as harmful, ambiguous, or not harmful
  • Train an image classification model supervised by the labeled frames.
  • Evaluate the image classification model

 

The data

The bulk of teamwork was concentrated on data collection and labeling. The team developed scripts to facilitate video and metadata retrieval from social media platforms. Specifically, existing python libraries were used to download videos from YouTube, Vk, and TikTok. Through this process, the team manually collected more than 240 challenge videos.

Violent Online Challenges

Figure 1. Challenges distribution

 

The model

After a manual and partly automated labeling process of images and challenges as harmful, ambiguous, or not harmful, the team tested several computer vision models. As an outcome of this eight weeks project, the best-fit model was able to detect if a video is harmful or not using the labeled data set. The following steps will be to expand the model performance and applicability to a broader set of conditions.

 

This challenge has been hosted with our friends at

Want to work with us?

Learn more